We have released a chaos map of companies that specialize in game development
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Diarkis Inc. (Headquarters: Shibuya-ku, Tokyo; Representative Director and CEO: Takahashi Makoto; hereinafter referred to as Diarkis), a company that develops and provides real-time communications engines, has created a chaos map of companies with strengths in game development and published it on its website ( https://8714815.hs-sites.com/gamedeveloper-chaosmap-0 ).
Planning and production background
Diarkis, a middleware provided by Diarkis Inc., is primarily targeted at domestic game publishers who plan and sell games, and development companies who develop games.
As we conduct business negotiations with these companies on a daily basis, we are also frequently asked for consultations regarding development. The most common consultation is from people looking for companies that can handle client or server-side development work, and asking us to introduce them to companies with which they can collaborate.
Game development companies are constantly thinking up innovative plans to deliver unprecedented experiences to general game users. However, when doing so, they face challenges such as not having available production lines at their collaborating development companies, or wanting to develop games using technology stacks that their collaborating partners do not have. To solve these problems, they are constantly looking for new development partner companies.
When searching for a development company, the process involves researching the company, contacting them via a contact form, and then attending a meeting. Since the inquiries are made in between busy daily work, it is not possible to find a development company quickly.
In this situation, the background to this project is that Diarkis thought that by taking advantage of its neutral position to provide a forum where companies that want to make games can meet with companies that have connections with Diarkis and can collaborate on development, it could contribute to reducing the amount of work required for both parties.
Introduction process and DL content
When connecting you, Diarkis will act as an intermediary, screen your call, and connect you free of charge.
The goal is to enable each company to focus on their respective core businesses and maximize the value they provide to game players.
When you download the Chaos Map, in addition to the Chaos Map itself, you can also download an Excel sheet with details about each company. After looking at the details of each company, if there is a company that you would like to get in touch with, please feel free to contact Diarkis.
Contact: contact@diarkis.io
Chaos Map Overview
In this chaos map, companies are classified according to the following categories.
- Client: A company that specializes in client-side game developmentsome text
- Unity: A company with strengths in client-side development using Unity
- Unreal Engine: A company with strengths in client-side development using Unreal Engine
- Server-side infrastructure: Companies that are strong in server-side development such as database construction and API integration, or companies that are strong in the operation, maintenance, and operation of public clouds such as AWS/GCP
- Comprehensive development: A company that can develop everything from consoles to mobile and arcade game machines, regardless of hardware, and can also carry out development from start to finish.
- Planning, audio, art, etc.: A company that provides materials and plans to enrich games.
*This chaos map was created by our company and does not guarantee the comprehensiveness or accuracy of the development process.
*Rights to the logo marks belong to the individual copyright and trademark owners.
*If there is a problem with the listing or if you would like it to be listed in the next update, please contact us using the information below.
Contact: contact@diarkis.io
Survey Overview
Survey name: Game development company stack chaos map
Survey target: Diarkis business partners, etc.
Survey period: February to March 2023
Survey method: Interviews, online survey
Introducing Diarkis
Diarkis is a real-time communication engine that uses a distributed server configuration and flexibly scales servers according to changes in communication volume. The number of games that are based on online multiplayer is increasing, and in order to achieve this, there are three issues: 1) "the cost of processing multiple simultaneous connections," 2) "the burden of operating a large-scale real-time system," and 3) "ensuring connectivity." By using Diarkis, it is possible to solve these three issues, and it also enables P2P communication in development based on cross-platform play , and cross-platform matchmaking . It also makes it possible to minimize operational costs .
Contact us
For inquiries regarding Diarkis implementation, recruitment applications, etc., please click here.