

Massive Multiplayer Games And Applications For All
Diarkis is a framework engine for online multiplayer games that uses Kubernetes to auto-scale. Diarkis runs autonomously and covers client-side as well as server-side.
Diarkis comes with client SDK that is compatible with Unity Engine (C#) and Unreal Engine (C++), PS4, PS5, Xbox series, and Nintendo Switch enabling multi-directional N-to-N client-to-client communications.
Our customers & partners
Four Key Points For Building Multiplayer Applications
Key components for building robust multi-million multiplayer applications
Cross-platform
In many cases, multiplayer applications are expected to support multiple platforms such as iOS, Android, Windows, and Mac etc.
Diarkis supports Unity (C#) and Unreal Engine (C++) enabling the application to run on Windows, Mac, and Linux etc. Users that are on the different platforms can also communicate in real-time.
Security
Making sure your packets are protected is exteremly important. Proper use of packet encryption will guard your packets against packet sniffing and other security threats.
Diarkis comes with out-of-the-box packet encryption so that you do not need to worry about your packet security.
Availability
In order to ensure high availability, the application must be designed in such a way that it functions with distributed data and decentralized compudation architecture.
Diarkis is horizontally distributed and decentralizes operations within its cluster. This architecture enables Diarkis to be exteremly resilient agaginst server failures and other issues. Your application may even deploy code and other updates without stopping your service at all.
Scalability
Your application must be able to horizontally scale in order to accommodate large number of users.
Clustered-server architecture of Diarkis allows your application to easily scale horizontally. This provides not only fault tolerance and continuous availability of your service, but also flexibility and automation of server scaling.
Use CaseUSE CASE
Diarkis can be used to build diverse range of applications.

Game Development
- Virtual Live
- Multiplayer Game/Applications

Embedded Systems
IoT Products
- Connected Cars
- Drones

VR Applications
- VR Exhibitions
- VR Events
FunctionalitiesPRODUCTS
Introducing plethora of features that support large scale multiplayer applications.

Diarkis Room
Allows remote users to communicate in real-time within virtually created rooms. With ability to migrate rooms to different pods in the cluster on demand.

Diarkis MatchMaker
Customizable and distributed real-time match-maker module. Capable of handling hundreds of thousands of match making operations.

Diarkis Field
Let remote clients “see” each other in the virtual world based on users’ coordinates without world separation by servers.

Diarkis Group
Suitable for large-size chat system and other functions that require the support of large number of users.

Diarkis P2P
Peer-to-Peer communication enabled by Diarkis server cluster acting as both STUN and TURN.

Diarkis TimedData
Manages time-based operations and representing data structure that change based on time.
PricingPRICE
We have number of pricings that best fits your needs.
TRIAL
$
0
30 Days Free Trial
Concurrent Users:10
Cloud Service
Monitoring Endpoint
Create Multiple Clusters
Diarkis MatchMaker
Diarkis Room
Diarkis Field
Diarkis Group
Diarkis P2P
Diarkis TimedData
Server-side Custom Logic
CLOUD
Contact Us
Concurrent Users:Unlimited
Cloud Service
Monitoring Endpoint
Create Multiple Clusters
Diarkis MatchMaker
Diarkis Room
Diarkis Field
Diarkis Group
Diarkis P2P
Diarkis TimedData
Server-side Custom Logic
ENTERPRISE
Contact Us
Concurrent Users:Unlimited
Cloud and On-premise
Monitoring Endpoint
Create Multiple Clusters
Diarkis MatchMaker
Diarkis Room
Diarkis Field
Diarkis Group
Diarkis P2P
Diarkis TimedData
Server-side Custom Logic
If you are interested in learning more about Diarkis, please contact us here.
BlogTECH BLOG
We provide tips and know-hows for developing large scale multiplayer applications.

MatchMaking For Online Multiplayer Games
If you enjoy online games, I am sure you are famil...

Auto-Scaling Multiplayer Game Servers
Scaling Multiplayer Game Servers Is Not Easy When ...

Live Server Update
When you update real-time multiplayer servers, the...

Live Room Migration
Diarkis server can auto-scale (automatically chang...
News ReleaseNEWS
Company news, media information, and press releases.

Metaverse Chaos Map is now available [Latest version in 2022]
Diarkis Corporation, a developer and provider of r...

Diarkis was featured on the Bulletin JASA
Our company’s large-scale real-time multiplayer en...

Diarkis was featured on the Google Cloud Blog
Our company’s large-scale real-time multiplayer en...

Diarkis was featured on the Social Game Info
Our company’s large-scale real-time multiplayer en...
Company ProfileCOMPANY

Nobuyori has been working in real-time network technology for multiplayer applications for many years.
He has desgined and built large-scale network system for numbers of hit titles while he was working at Silicon Studio and Colopl.
He has now taken his experience to start his own company to build a brand new real-time network engine not just for multiplayer games, but for IoT, VR/AR and many more.
With his new network engine Diarkis, he is aiming to bring true real-time experience to industries that previously had no chance of explaring the area.
CEO Nobuyori Takahashi
Our Investors

Daisuke Yamazaki
Daisuke founded Scale Out K.K. in 2006.
Scale Out was aquired by mediba (Currently Supership) in 2013.
Following the aquisition, Daisuke was appointed to be the CTO of Supership until 2020.

Hiro Yoshikawa
Hiro started out his career with Red Hat, Inc. and moved on to venture capital funds.
He co-founded Treasure Data in Sillicon Valley.
Treasure Data was aquired by Arm in 2018.
Hiro is currently a member of board of directors at Treasure Data.

Kaz Ota
Kaz is currently a member of board of directors at Treasure Data, which
he co-foundded along with Hiro Yoshikawa in 2011.
Treasure Data was aquired by Arm in 2018.
He holds MA from Tokyo University Graduate School Information Science and Technology.

Tatsuro Hisamori
Tatsuro has extended experience in game platforms, adtech, and, public cloud.
He has also led service and development team as a director at an IoT company.
Tatsuro joined Diarkis in 2020 as a board member to build Diarkis SaaS business.

Yuki Matsumoto
He started his career at Gunosy Inc. when he was a student at the University of Tokyo, where he was in charge of the entire technical organization as CTO.
In 2018, he became CTO of DMM.com, and in 2019, he was appointed to the board of directors of the Japan CTO Association. In 2021, he became CTO of LayerX Inc.

Daisuke Yamazaki
Daisuke founded Scale Out K.K. in 2006.
Scale Out was aquired by mediba (Currently Supership) in 2013.
Following the aquisition, Daisuke was appointed to be the CTO of Supership until 2020.

Hiro Yoshikawa
Hiro started out his career with Red Hat, Inc. and moved on to venture capital funds.
He co-founded Treasure Data in Sillicon Valley.
Treasure Data was aquired by Arm in 2018.
Hiro is currently a member of board of directors at Treasure Data.

Kaz Ota
Kaz is currently a member of board of directors at Treasure Data, which
he co-foundded along with Hiro Yoshikawa in 2011.
Treasure Data was aquired by Arm in 2018.
He holds MA from Tokyo University Graduate School Information Science and Technology.
Company Details
Company Name | Diarkis Inc. |
Directors | CEO Nobuyori Takahashi, COO/CFO George Takao |
Business | Development and maintenance of large-scale network engine "Diarkis" and its cloud service. |
Founded In | 11/28/2019 |
Address | 3-1-1, Ebisu Minami, Shibuya-ku, Tokyo 150-0022, Japan |
