Massive Multiplayer Games And Applications For All
Diarkis is a framework engine for online multiplayer games that uses Kubernetes to auto-scale. Diarkis runs autonomously and covers client-side as well as server-side.
Diarkis comes with client SDK that is compatible with Unity Engine (C#) and Unreal Engine (C++), PS4, PS5, Xbox series, and Nintendo Switch enabling multi-directional N-to-N client-to-client communications.
Four Key Points For Building Multiplayer Applications
Key components for building robust multi-million multiplayer applications
In many cases, multiplayer applications are expected to support multiple platforms such as iOS, Android, Windows, and Mac etc.
Diarkis supports Unity (C#) and Unreal Engine (C++) enabling the application to run on Windows, Mac, and Linux etc. Users that are on the different platforms can also communicate in real-time.
Making sure your packets are protected is exteremly important. Proper use of packet encryption will guard your packets against packet sniffing and other security threats.
Diarkis comes with out-of-the-box packet encryption so that you do not need to worry about your packet security.
In order to ensure high availability, the application must be designed in such a way that it functions with distributed data and decentralized compudation architecture.
Diarkis is horizontally distributed and decentralizes operations within its cluster. This architecture enables Diarkis to be exteremly resilient agaginst server failures and other issues. Your application may even deploy code and other updates without stopping your service at all.
Your application must be able to horizontally scale in order to accommodate large number of users.
Clustered-server architecture of Diarkis allows your application to easily scale horizontally. This provides not only fault tolerance and continuous availability of your service, but also flexibility and automation of server scaling.