Diarkis Inc.
Massive Multiplayer Applications For All

Massive Multiplayer Applications For All

Diarkis is a decentralized network engine for large-scale multiplayer applications that connects millions of users by scaling horizontally within its server cluster.

Diarkis comes with client SDK that is compatible with Unity (C#) and Unreal Engine (C++), and enables multi-directional N-to-N client-to-client communications.

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Four Key Points For Building Multiplayer Applications

Key components for building robust multi-million multiplayer applications

01

Cross-platform

In many cases, multiplayer applications are expected to support multiple platforms such as iOS, Android, Windows, and Mac etc.

Diarkis supports Unity (C#) and Unreal Engine (C++) enabling the application to run on Windows, Mac, and Linux etc. Users that are on the different platforms can also communicate in real-time.

Unity Unreal Engine MacOS Windows iOS Android
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02

Security

Making sure your packets are protected is exteremly important. Proper use of packet encryption will guard your packets against packet sniffing and other security threats.

Diarkis comes with out-of-the-box packet encryption so that you do not need to worry about your packet security.

03

Availability

In order to ensure high availability, the application must be designed in such a way that it functions with distributed data and decentralized compudation architecture.

Diarkis is horizontally distributed and decentralizes operations within its cluster. This architecture enables Diarkis to be exteremly resilient agaginst server failures and other issues. Your application may even deploy code and other updates without stopping your service at all.

Other servers in the cluster replaces the failed servers to keep your service available. Diarkis Cluster
Scaling out/in do not interrupt your service. Diarkis Cluster
04

Scalability

Your application must be able to horizontally scale in order to accommodate large number of users.

Clustered-server architecture of Diarkis allows your application to easily scale horizontally. This provides not only fault tolerance and continuous availability of your service, but also flexibility and automation of server scaling.

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Use CaseUSE CASE

Diarkis can be used to build diverse range of applications.

Game Development

Game Development

  • Virtual Live
  • Multiplayer Game/Applications
Embeded Systems and IoT Products

Embedded Systems
IoT Products

  • Connected Cars
  • Drones
VR Applications

VR Applications

  • VR Exhibitions
  • VR Events
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Core FunctionalitiesMODULES

Introducing plethora of features that support large scale multiplayer applications.

Group Module

Group

Suited for building chat etc. No limit to the number of participants. Group module supports cross-network protocol communication.

Match Making Module

Match Making

Match Maker is a highly scalable and decentralized custom match making module.

Room Module

Room

Room helps you to build latency sensitive multiplayer applicatrions such as FPS games etc.

Field Module

Field

Field module creates a virtual space where all users can "see" each other. The world Field module creates is decentralized and scalable.

P2P Over UDP

P2P Over UDP

P2P Over UDP module uses Diarkis server cluster as STUN and TURN. P2P enables your clients to communicate directly via P2P (peer-to-peer).

Timed Data

Timed Data

Timed Data represents the flow of time, objects or values that change over time in your real-time universe. It also manage timer-base events.

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PricingPRICE

We have numner of pricings that best fits your needs.

TRIAL(CLOUD)

$

0

30 Days Free Trial

Concurrent Users:10

Cloud Service

Monitoring Endpoint

Create Multiple Clusters

Match Making

Room

Field

Group

P2P over UDP

Timed Data

Server-side Custom Logic

CLOUD

$

500

Monthly

Concurrent Users:Unlimited

Cloud Service

Monitoring Endpoint

Create Multiple Clusters

Match Making

Room

Field

Group

P2P over UDP

Timed Data

Server-side Custom Logic

ENTERPRISE

Contact Us

Concurrent Users:Unlimited

Cloud and On-premise

Monitoring Endpoint

Create Multiple Clusters

Match Making

Room

Field

Group

P2P over UDP

Timed Data

Server-side Custom Logic

If you are interested in learning more about Diarkis, please contact us here.

BlogTECH BLOG

We provide tips and know-hows for developing large scale multiplayer applications.

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News ReleaseNEWS

Company news, media information, and press releases.

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Company ProfileCOMPANY

CEO Nobuyori Takahashi

Nobuyori has been working in real-time network technology for multiplayer applications for many years.

He has desgined and built large-scale network system for numbers of hit titles while he was working at Silicon Studio and Colopl.

He has now taken his experience to start his own company to build a brand new real-time network engine not just for multiplayer games, but for IoT, VR/AR and many more.

With his new network engine Diarkis, he is aiming to bring true real-time experience to industries that previously had no chance of explaring the area.

CEO Nobuyori Takahashi

Our Investors

Daisuke Yamazaki

Daisuke Yamazaki

Daisuke founded Scale Out K.K. in 2006.

Scale Out was aquired by mediba (Currently Supership) in 2013.

Following the aquisition, Daisuke was appointed to be the CTO of Supership until 2020.

Hiro Yoshikawa

Hiro Yoshikawa

Hiro started out his career with Red Hat, Inc. and moved on to venture capital funds.

He co-founded Treasure Data in Sillicon Valley.

Treasure Data was aquired by Arm in 2018.

Hiro is currently a member of board of directors at Treasure Data.

Kaz Ota

Kaz Ota

Kaz is currently a member of board of directors at Treasure Data, which

he co-foundded along with Hiro Yoshikawa in 2011.

Treasure Data was aquired by Arm in 2018.

He holds MA from Tokyo University Graduate School Information Science and Technology.

Tatsuro Hisamori

Tatsuro Hisamori

Tatsuro has extended experience in game platforms, adtech, and, public cloud.

He has also led service and development team as a director at an IoT company.

Tatsuro joined Diarkis in 2020 as a board member to build Diarkis SaaS business.

Yuki Matsumoto

Yuki Matsumoto

He started his career at Gunosy Inc. when he was a student at the University of Tokyo, where he was in charge of the entire technical organization as CTO.

In 2018, he became CTO of DMM.com, and in 2019, he was appointed to the board of directors of the Japan CTO Association. In 2021, he became CTO of LayerX Inc.

Daisuke Yamazaki

Daisuke Yamazaki

Daisuke founded Scale Out K.K. in 2006.

Scale Out was aquired by mediba (Currently Supership) in 2013.

Following the aquisition, Daisuke was appointed to be the CTO of Supership until 2020.

Hiro Yoshikawa

Hiro Yoshikawa

Hiro started out his career with Red Hat, Inc. and moved on to venture capital funds.

He co-founded Treasure Data in Sillicon Valley.

Treasure Data was aquired by Arm in 2018.

Hiro is currently a member of board of directors at Treasure Data.

Kaz Ota

Kaz Ota

Kaz is currently a member of board of directors at Treasure Data, which

he co-foundded along with Hiro Yoshikawa in 2011.

Treasure Data was aquired by Arm in 2018.

He holds MA from Tokyo University Graduate School Information Science and Technology.

Company Details

Complay Name Diarkis Inc.
CEO Nobuyori Takahashi
Business Development and maintenance of large-scale network engine "Diarkis" and its cloud service.
Founded In 11/28/2019
Address 6-7, Maruyamacho, Shibuya-ku, Tokyo 150-0044 Japan.
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