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Pioneering the Future of Multiplayer Gaming

Seamlessly design, deploy, and scale your game's network infrastructure, ensuring optimal performance from the first player to millions across the globe.

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Engineering Freedom

Diarkis is a network middleware solution designed to simplify the creation of online multiplayer games and other networked applications. It offers a decentralized architecture for scalability and resilience, along with cross-platform compatibility across major operating systems and gaming consoles. Diarkis aims to provide scalable and efficient networking capabilities, supporting both C++ and C# development.

Freedom to Build Your Way

Gain unparalleled control over your game's networking, ensuring stellar performance at every stage.

Architecture That Scales

Leverage cutting-edge socket management and auto-scaling to support your most ambitious multiplayer visions.

Deploy Anywhere, Scale Everywhere

Deploy your game's network seamlessly across platforms – from public clouds to personal devices, without boundaries.

Scale Without Compromise

Minimum latency, handling millions of concurrent connections for real-time gameplay

Dynamic infrastructure scaling that automatically adapts to player demand, optimizing both performance and costs

Deploy anywhere – from cloud to edge – with consistent performance across all environments

300K+

Concurrent Users

200K+

Daily Cumulative Total Matches

1M+

Matchmaking Query Per Second

Create Without Constraints

Built by Developers, for Developers

We understand what it takes to build ambitious multiplayer games because we've been there. That's why we're committed to being the partner you need – from concept to launch and beyond.

Meet the Team

Latest News and Articles

Stay updated on Diarkis' latest innovations, partnerships, and achievements in game networking technology.

Real-Time Game Analytics Made Simple with Diarkis' Built-In Metrics System

This article explores the importance of real-time analytics in online multiplayer games and how Diarkis’ built-in metrics system provides a comprehensive solution. From tracking concurrent users and packet flow to monitoring matchmaking performance and supporting custom KPIs, Diarkis delivers out-of-the-box observability for scalable game operations. With support for JSON and Prometheus formats, it seamlessly integrates into modern analytics stacks—empowering developers to optimize performance, diagnose issues quickly, and enhance player experiences.
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Empowering Multiplayer Games with Diarkis CSAR

This article introduces Diarkis CSAR (Clustered Server Authoritative Ruler), a powerful module for managing multiplayer game infrastructure. It explains how CSAR streamlines the orchestration and resilience of Dedicated Game Servers (DGS), offering automatic failover and inter-server communication. It clarifies that server relay—unlike DGS—does not protect against cheating, and how Diarkis CSAR for Hybrid Communication optimizes between server relay and peer-to-peer to reduce costs and simplify development. Finally, it covers Client-Host architecture, highlighting how Diarkis CSAR automates host assignment and recovery, making it a viable option for casual or cooperative games.
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Deploying Diarkis on Edge Servers: A Technical Overview

This article explores how Diarkis’s decentralized, distributed server architecture is ideally suited for deployment on edge servers. It outlines technical considerations including containerization, Kubernetes orchestration, protocol selection, and in-memory state sharing. The result is a scalable, fault-tolerant, and low-latency infrastructure optimized for real-time applications such as gaming, simulation, and IoT.
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Ready to Build Without Limits?

Join developers who are creating the next generation of games with Diarkis.

Start Building TodayContact Sales
Home Office:
3-1-1, Ebisu Minami, Shibuya-ku, Tokyo 150-0022, Japan
Development Office:
#6, 10-14, Nihonbashitomizawacho, Chuo-ku, Tokyo, 103-0006, Japan
Contact:
info@diarkis.io
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