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Pioneering the Future of Multiplayer Gaming

Seamlessly design, deploy, and scale your game's network infrastructure, ensuring optimal performance from the first player to millions across the globe.

Start Building Today

Engineering Freedom

Diarkis™ is a network middleware solution designed to simplify the creation of online multiplayer games and other networked applications. It offers a decentralized architecture for scalability and resilience, along with cross-platform compatibility across major operating systems and gaming consoles. Diarkis aims to provide scalable and efficient networking capabilities, supporting both C++ and C# development.

Freedom to Build Your Way

Gain unparalleled control over your game's networking, ensuring stellar performance at every stage.

Architecture That Scales

Leverage cutting-edge socket management and auto-scaling to support your most ambitious multiplayer visions.

Deploy Anywhere, Scale Everywhere

Deploy your game's network seamlessly across platforms from public clouds to personal devices, without boundaries.

Scale Without Compromise

Minimum latency, handling millions of concurrent connections for real-time gameplay

Dynamic infrastructure scaling that automatically adapts to player demand, optimizing both performance and costs

Deploy anywhere from cloud to edge with consistent performance across all environments

300K+

Concurrent Users

200K+

Daily Cumulative Total Matches

1M+

Matchmaking Query Per Second

Create Without Constraints

Built by Developers, for Developers

We understand what it takes to build ambitious multiplayer games because we've been there. That's why we're committed to being the partner you need from concept to launch and beyond.

Meet the Team

Latest News and Articles

Stay updated on Diarkis' latest innovations, partnerships, and achievements in game networking technology.

Diarkis Featured on Bytemarks Café: Hawaii’s Leading Tech Radio Show

In this episode of Bytemarks Café, Founder/CEO Nobuyori Takahashi discusses Diarkis' real time networking for multiplayer games, its role in the J-StarX program, and insights from Hawaii’s tech ecosystem.
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Diarkis Will Support Nintendo Switch™ 2

The real-time communication engine “Diarkis” is now preparing for compatibility with Nintendo Switch™ 2, supporting cross-platform scalability for developers around the world.
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Diarkis Joins J-StarX 2025

Diarkis joined J-StarX 2025, a METI-backed program in Hawaii, gaining global strategy support, investor access, and overseas expansion opportunities.
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Diarkis and the Philosophy of Distributed and Decentralized Systems

Diarkis uses a decentralized architecture to deliver scalable, low-latency, and fault-tolerant infrastructure for real-time applications.
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Cluster-Wide Simultaneous Message Delivery to Millions of Devices: How Diarkis Notifier Solves the Scalability Challenge

Diarkis Notifier delivers low-latency, reliable messages to millions using a distributed architecture that solves traditional push notification scalability issues.
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Building Real-Time Fighting Games with Diarkis: Rollback, Lockstep, and Scalable Infrastructure

In this article, we explain how we use Diarkis MatchMaker, Room, and P2P to support rollback netcode and lockstep, enabling us to build scalable, low-latency infrastructure for competitive fighting games.
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Ready to Build Without Limits?

Join developers who are creating the next generation of games with Diarkis.

Start Building TodayContact Sales
Home Office:
3-1-1, Ebisu Minami, Shibuya-ku, Tokyo 150-0022, Japan
Development Office:
#6, 10-14, Nihonbashitomizawacho, Chuo-ku, Tokyo, 103-0006, Japan
Contact:
info@diarkis.io
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