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Pioneering the Future of Multiplayer Gaming

Seamlessly design, deploy, and scale your game's network infrastructure, ensuring optimal performance from the first player to millions across the globe.

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Engineering Freedom

Diarkis is a network middleware solution designed to simplify the creation of online multiplayer games and other networked applications. It offers a decentralized architecture for scalability and resilience, along with cross-platform compatibility across major operating systems and gaming consoles. Diarkis aims to provide scalable and efficient networking capabilities, supporting both C++ and C# development.

Freedom to Build Your Way

Gain unparalleled control over your game's networking, ensuring stellar performance at every stage.

Architecture That Scales

Leverage cutting-edge socket management and auto-scaling to support your most ambitious multiplayer visions.

Deploy Anywhere, Scale Everywhere

Deploy your game's network seamlessly across platforms – from public clouds to personal devices, without boundaries.

Scale Without Compromise

Minimum latency, handling millions of concurrent connections for real-time gameplay

Dynamic infrastructure scaling that automatically adapts to player demand, optimizing both performance and costs

Deploy anywhere – from cloud to edge – with consistent performance across all environments

300K+

Concurrent Users

200K+

Daily Cumulative Total Matches

1M+

Matchmaking Query Per Second

Create Without Constraints

Built by Developers, for Developers

We understand what it takes to build ambitious multiplayer games because we've been there. That's why we're committed to being the partner you need – from concept to launch and beyond.

Meet the Team

Latest News

Stay updated on Diarkis' latest innovations, partnerships, and achievements in game networking technology.

Building Real-Time Fighting Games with Diarkis: Rollback, Lockstep, and Scalable Infrastructure

This article provides a deep technical dive into the architecture and networking challenges of modern fighting game development. It covers essential synchronization models like rollback netcode and lockstep, and demonstrates how Diarkis modules—MatchMaker, Room, and P2P—can be leveraged to build scalable, low-latency, and deterministic online experiences. Designed for developers and technical leads, the piece outlines how Diarkis enables robust matchmaking, seamless session management, and high-performance peer-to-peer communication, forming a complete real-time infrastructure for competitive fighting games.
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Scalable Asymmetrical Matchmaking with Diarkis: Powering Real-Time Multiplayer for Games

Asymmetrical multiplayer games pose unique matchmaking challenges due to their distinct player roles and team dynamics. Traditional matchmaking systems often fall short in supporting these needs, struggling with latency, scalability, and role balancing. Diarkis offers a high-performance, decentralized matchmaking solution built for real-time environments, enabling precise, role-based player pairing across distributed infrastructure. This article explores how Diarkis MatchMaker excels in supporting asymmetrical formats through customizable rules, fault-tolerant architecture, and low-latency performance—making it an ideal backend for next-generation multiplayer games.
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Diarkis Field: Scalable Proximity Awareness for Real-Time Systems

Diarkis Field is a scalable spatial awareness module that automatically manages who should receive real-time updates based on user location. It reduces network load through packet culling and supports massive-scale applications in gaming, smart cities, and industrial systems—without requiring complex logic from developers.
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Ready to Build Without Limits?

Join developers who are creating the next generation of games with Diarkis.

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Home Office:
3-1-1, Ebisu Minami, Shibuya-ku, Tokyo 150-0022, Japan
Development Office:
#6, 10-14, Nihonbashitomizawacho, Chuo-ku, Tokyo, 103-0006, Japan
Contact:
info@diarkis.io
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